
Your starting position is determined by previous lap times at that track.
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Multiplayer will only feature human drivers on the track, so if there are 24 human players in a session, you will see 24 cars on screen. This feature is perfect for NASCAR Heat Evolution leagues that want to host weekly races. Finally, players have the option to create a private race and invite their friends. Pitting will still be available in online races depending on the race length and wear options selected. It’s not an ideal situation, but we really believe in the new opportunities that multiplayer on this scale opens up. Unfortunately, due to the resources required to balance 40 separate players in one race, caution flags will not be available in online multiplayer. Once a race has been created, it will begin in 60 seconds whether the requested number of drivers have joined or not.

When creating your own race, you’ll be able to select the track, number of laps, fuel/tire wear, and max number of players. Within each of these lobbies, players have the option of joining an existing session or creating their own. In addition, hosts have the right to boot players from their game. For example, if the host only wants racers level 5 or higher, he or she can set that parameter when creating the session. Race hosts will have the option to decide which level of player can join the race session.

We built a new system where each online game’s data is hosted by a server. We knew that system wouldn’t fly if we wanted to put 40 players together in NASCAR Heat Evolution. In previous NASCAR console games, each multiplayer game was hosted by a specific user, and that kind of peer-to-peer system could result in a number of issues - the host could leave, or have a poor connection, and that could negatively alter the entire race.
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So we committed to giving players the real deal: a full field of 40 racers in online multiplayer - 40 human players all going for the checkered flag in the same race. As the first official NASCAR game on PS4, we recognized we had the power to do things never before possible in a NASCAR game. That meant extensive car tuning options, adaptive AI that adjusts to your skill level, in-depth Career and Championship modes to capture the exhilaration of the Chase for the NASCAR Sprint Cup, and a new Challenge mode for those who want to step into the cockpit of their favorite drivers and recreate real-life history.īut the biggest thing we wanted to do to separate NASCAR Heat Evolution from any NASCAR title you’ve played before is in online competitive multiplayer. Working alongside Monster Games, known for developing classic NASCAR games like the original NASCAR Heat and NASCAR: Dirt to Daytona, we pushed ourselves to find innovative ways to make our racing vision a reality. Hey, PlayStation drivers! NASCAR Heat Evolution began with a mission: deliver the most intense NASCAR racing experience.
